RingRing (2020)
Made Using: Unity · C# · Pixel Studio · Adobe Photoshop · Audacity
Role: 2D asset designer, technical artist, coder, sound designer
Inspired by nostalgic low quality sound bites from childhood toys - this piece bridges the gap between the old and the new. Players match the toy sound bite with their high quality source audio. A playful game that turns back time while simultaneously presenting familiar sound bites with humor.