I'm a Technical Artist and 3D Art Generalist with a growing focus on stylized and cinematic real-time VFX. From character-driven FX to immersive AR/VR visuals, I combine art and code to craft effects that feel dynamic, responsive, and alive.

With a production background spanning games, interactive media, and cinematic content, I’ve taken projects from concept to deployment—always working at the intersection of creative vision and technical execution. I’m fluent in Unity, Unreal Engine (Niagara, Shader Graph, Blueprints), Spark AR Studio, Maya, Blender, and Adobe Creative Suite, and I build custom tools and workflows using Python and C#.

Resume | LinkedIn | Github

Tools and Workflows

Maya Python & Unity C# Scripts -

Camera Exporter and Importer

A tool to export Maya animated cameras into Unity

Maya Python Script -
Outliner Organizer

A tool to easily reorganize 3D artists’ Maya Outliner

Python Executable -
Batch File Renamer

A tool to easily rename/copy files in a provided folder.

VFX/Shader Work

Created in Unreal Engine using a blend of Niagara, Blueprints, and Shader Graphs for custom shader-work.

Recent Blender Work

All elements: shaders, textures, rigging, animation, and modeling (including geonodes) were completely done in Blender.

Featured Work

Family Constellation (2022)

- Virtual Reality -

A virtual reality and projection installation made using ThreeJS, React, and Maya created as part of my MFA thesis show at the School of the Art Institute of Chicago

Atomic Chrysalis (2021)

- Augmented Reality -

An interactive AR filter made using Spark AR Studio specially commissioned for the Start a Reaction event at Henry Moore Nuclear Energy Sculpture Plaza

Memory Console (2021)

- Interactive Installation -

An interactive installation piece made using
Processing IDE/Java and Adobe Premiere Pro exploring nostalgia and memories attached to video games

Caterpillar Train (2020)

- Animation Installation -

Installation piece displayed across 8 monitors made using C#, Maya, Blender, and Unity with a custom multiplayer server

RingRing (2020)

- Video Game -

Matching video game created using Unity and C#. Players match toy sound bites with their high quality source audio