I am a Technical Artist and 3D Artist with a background in production across media, these include: VR and AR experiences, Unity games, films and machinima, interactive installations, 3D models and renders - all of which I carried from conceptualization to development.
My skillset includes Unity, Spark AR Studio, Maya, Blender, Adobe programs, HTML, CSS, C#, and Python.

Resume | LinkedIn | Github | Films | 3D Renders + Models

Tools and Workflows

Maya Python & Unity C# Scripts -

Camera Exporter and Importer

A tool to export Maya animated cameras into Unity

Maya Python Script -
Outliner Organizer

A tool to easily reorganize 3D artists’ Maya Outliner

Unity Toon Shader

Simple toon shader with adjustable values for Unity

Featured Work

Family Constellation (2022)

- Virtual Reality -

A virtual reality and projection installation made using ThreeJS, React, and Maya created as part of my MFA thesis show at the School of the Art Institute of Chicago

Atomic Chrysalis (2021)

- Augmented Reality -

An interactive AR filter made using Spark AR Studio specially commissioned for the Start a Reaction event at Henry Moore Nuclear Energy Sculpture Plaza

Memory Console (2021)

- Interactive Installation -

An interactive installation piece made using
Processing IDE/Java and Adobe Premiere Pro exploring nostalgia and memories attached to video games

Caterpillar Train (2020)

- Animation Installation -

Installation piece displayed across 8 monitors made using C#, Maya, Blender, and Unity with a custom multiplayer server

RingRing (2020)

- Video Game -

Matching video game created using Unity and C#. Players match toy sound bites with their high quality source audio